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About Animal Crossing: New Horizons


As in previous Animal Crossing games, New Horizons is a life simulation game played in real time. Weather also adjusts to the seasons of the Northern or Southern Hemisphere, depending on the player's real-world location, a first for the Animal Crossing series. The game follows a villager customized by the player, who, after purchasing a getaway package from Tom Nook, moves into a deserted island. After Tom Nook gives the player essentials, such as a tent, the game proceeds in a non-linear fashion, allowing for the player to play the game as they choose with only a small amount of limitations which lessen as the player progresses.


Two players on one island via multiplayer. The player to the right is harvesting wood from a tree using an axe.

The player is given open access to natural resources such as fruit and wood, which can be collected and crafted into a variety of items and furniture through D.I.Y. crafting. Alongside crafting, they can catch bugs and fish,plant and grow trees and flowers,extract natural resources such as rocks,and swim in the ocean to catch deep-sea creatures.The island gives open space for placing items and decorating as the player chooses.Certain content available, such as organisms, are season-dependent and only appear for a limited time of the year. Doing simple tasks rewards the player with "Nook Miles", which in return can be used to purchase premium rewards in Resident Services. The other currency "Bells", a staple in the Animal Crossing franchise, can be used to purchase other goods and services. Another feature offered early on is the "Dodo Airlines", an airport; through Dodo Airlines, and tickets purchased through Nook Miles, the player can visit other vacant islands to harvest resources and meet other villagers.The player can invite other villagers they meet to their island if they choose.


The player starts with two other random anthropomorphic villagers that also purchase the getaway package. These villagers will live alongside the player and can be interacted with, building relationships.When the player has made sufficient progress in the game, Tom Nook gives more freedom of expanding as a village. Other shop owners will visit and settle on the island: museum-owner Blathers, who will display fish, bugs, sea creatures, fossils, and art captured by the player; sisters Mabel and Sable, who sell clothing and other player-created accessories;and Timmy and Tommy, who run a store that specializes in selling furniture and other quality-of-life items,eventually expanding to sell more items per day. That store is named Nook's Cranny.Eventually, the main area will expand to a Town Hall, run by Tom Nook with the help of Isabelle;other buildings and villagers will populate the community, and old tents and shops will grow into a more permanent structure that can still be moved if the player chooses. From there, the island will be given a star rating out of five, usually starting off at a one-star rating. As the island is further developed, the island's star rating will increase. When a three-star rating is achieved, K.K. Slider, a popular musician, will visit and perform a concert at the island, marking the "end" of the game as the credits roll.However, more options for island customization are given to the player for further community growth, such as the ability to construct and destroy cliffs, bodies of water and paths, colloquially referred to as terraforming.


The game supports one island per Switch system.Animal Crossing: New Horizons supports both local and online co-op gameplay, with up to four players locally and eight players online able to occupy an island at any given time, an option available through the Dodo Airlines.The game supports amiibo cards and figures from the Animal Crossing series, which can be used to invite a villager to the island temporarily that can be convinced to join the island. Nintendo Switch Online cloud saving was added during a late July 2020 update, allowing users to recover game data if their Switch is broken or lost.Additional free content was added every few months via updates from Nintendo until the final version 2.0 update on November 3, 2021.


About ACNH Bells


In the Animal Crossing series, Bells serve as the primary currency, playing several crucial roles:

1.Purchasing Items: Bells are used to buy various goods from shops, including furniture, clothing, and tools, enriching the player's island life.

2.Infrastructure Development: Players spend Bells to upgrade and expand island infrastructure, such as building bridges, stairs, and other facilities.

3.Paying Off Debts: Players often need to repay loans to Tom Nook for home expansions or new constructions, requiring significant amounts of Bells.

4.Auction Participation: In specific events, players can use Bells to bid on unique or rare items through auctions.

5.Economic Management and Trading: Players can earn Bells by catching bugs, fishing, or digging up fossils, facilitating further economic growth. Additionally, trading with other players can enhance their resources.

6.Decoration and Personalization: Bells are also used to purchase decorative items, allowing players to beautify their islands and homes, showcasing their personal style.


Overall, Bells are essential for various activities and developments, directly influencing the player's experience and island progression in Animal Crossing.

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Animal Crossing's Blursed Villager Designs Deserve New Life in the Next Game
Animal Crossing's Blursed Villager Designs Deserve New Life in the Next Game
Animal Crossing's Blursed Villager Designs Deserve New Life in the Next Game Animal Crossing offers over 400 villagers, each with unique personalities and designs, making it easy for fans to develop strong opinions—whether it's a favorite, one they can’t stand, or simply a character whose design resonates with them. There’s a villager for nearly every kind of player. However, one particular type of villager design is underrepresented, and the next game could be the perfect opportunity to give them another chance. The villagers in Animal Crossing have always been at the heart of the series. In a game where players are tasked with creating their perfect town or island getaway, the choice of villagers reveals a lot about the kind of ideal world they’re trying to build. With a wide range of personality types—like jock, smug, lazy, or snooty—each villager's traits influence how they interact and speak. However, it’s the physical designs that truly set each character apart. While some villagers are known for their "cursed" or unusual looks, these designs can be divisive—some players find them off-putting, while others are strangely drawn to them, making them stand out in a world full of cuteness. Animal Crossing Needs More Blursed Villagers One of the best aspects of games like Animal Crossing is that even the strange and unsettling characters manage to have an endearing quality. In cute games like this, nothing really feels purely cursed—it's more of a combination of a curse and a blessing. These so-called "blursed" characters have become iconic in the series, ever since the introduction of Coco, a rabbit with hollow eyes and a mouth that looks like empty holes. Every new Animal Crossing game brings fresh characters, and some of them have gained fan-favorite status just because of their bizarre designs. Coco was just the beginning of the villagers with quirky, offbeat designs. While most players gravitate toward the cutest characters for their villages, there are those who enjoy having more unusual, bizarre villagers. Hazel, for example, is another character that sparks debate—an adorable squirrel with a large, noticeable unibrow. For many players, her eyebrow either makes her even cuter or completely ruins her charm. Then there are characters like Barold, whose strange design is made even stranger by his house, which is decked out with surveillance monitors. This has led some players to speculate that Barold might be spying on the villagers, adding a mysterious and unsettling twist to his presence. Blursed characters, with their odd looks or peculiar behavior, bring a refreshing diversity to the game. While the overall vibe of Animal Crossing is designed to be cute and peaceful, these weirdly charming characters add a little extra intrigue and keep things interesting for players who enjoy a touch of the bizarre in their virtual villages. Visit our website MMOWOW to buy animal-crossing-bells at the cheapest rate on the web. We offer quick delivery, safe payments, and 24x7 chat support.
Ubisoft reportedly developing a social sim inspired by Animal Crossing
Ubisoft reportedly developing a social sim inspired by Animal Crossing
Ubisoft is reportedly working on a new social simulation game under the codename "Alterra," which draws inspiration from Animal Crossing. According to a report by Insider Gaming, the project has been in development for over 1.5 years and emerged after the cancellation of a previous voxel-based game that had been in the works for four years. About Alterra Set on a mysterious island, Alterra is said to feature unique, interactable NPCs known as Matterlings. These creatures are inspired by both real and fictional animals, combining traits from species such as dragons, birds, and polar bears. The game introduces players to a world of social interaction and creativity, allowing them to explore, build, and engage in a vibrant, lore-rich universe. Gameplay Features Voxel-Based Creation: Alterra includes building mechanics similar to Minecraft. Players gather materials from various biomes, such as snow and ice from cold regions, to construct customized structures. Exploration of Diverse Worlds: Players can travel to other worlds, each featuring unique biomes, enemies, Matterling species, and resources. Social Interaction: The game encourages collaboration with other players, fostering a community-centric experience. Multiplayer Options: Alterra supports interaction between players, such as trading, visiting islands, or working together on building projects. A New Direction for Ubisoft With its blend of Animal Crossing-style social mechanics and Minecraft's creative sandbox gameplay, Alterra could mark Ubisoft's foray into the growing genre of social and creative simulation games. If executed well, it may become a competitor in a market that values player-driven creativity and interaction. The game remains unannounced officially, but the concept suggests an exciting addition to Ubisoft's portfolio, potentially appealing to fans of games focused on community and creativity.